Accessibility
Keyboard, screen-reader, touch and reduced-motion support
1.Our target
ZettaGames aims to be usable with keyboard navigation, screen readers, zoom, reduced motion and touch. We use semantic headings, visible focus states, labels on form controls and live announcements for changing game and chat status.
2.Motion and sound
Settings includes reduced motion and sound controls. CSS animations respect prefers-reduced-motion, and the most decorative motion is disabled on small touch screens. Sound is off until you enable it and is never required to understand a game.
3.Keyboard and assistive technology
- Every interactive control is reachable with Tab and activatable with Enter or Space.
- Board cells expose their position and current value to a screen reader.
- Chat updates and match results are announced through polite live regions.
- Focus indicators are visible against the dark background.
4.Known limitations
Some canvas-based game renderers and third-party browser accessibility modes may not expose every animation detail. The move log, score and result are still presented in accessible text. If a particular game is not usable with your setup, tell support which game, browser and assistive technology you use.
5.Report a barrier
Open a support ticket with the page, the barrier, and (if possible) the keyboard sequence that got stuck. We treat accessibility reports as product bugs, not as user error, and will reply with a workaround or a fix plan.
Related:Report an accessibility barrier