ZettaGames

Competitive ranking rules

Ratings, tiers, placements and what actually moves them

1.One rating per game

Competitive rating is tracked per game, not globally. Being Grandmaster at tic-tac-toe says nothing about your rating in Connect Four. Every rating starts at 1000 for the ranked mode of that game.

2.Tiers and divisions

Each tier spans a rating band and is split into three divisions, where division 1 is the highest:

  • Bronze — 0 to 1199
  • Silver — 1200 to 1599
  • Gold — 1600 to 1999
  • Platinum — 2000 to 2399
  • Diamond — 2400 to 2799
  • Master — 2800 to 3199
  • Grandmaster — 3200 and above

3.Placement matches

Your first 10 ranked matches in a game are placement matches. While you are provisional the rating moves faster (K = 40 instead of 24) so the system can find your level quickly. Provisional ratings are shown as such and are not eligible for the tier badges until placement completes.

4.How a result changes your rating

Ratings use the standard Elo expected-score formula: expected = 1 / (1 + 10^((opponent − you) / 400)). Your new rating is your old rating plus K × (actual − expected), rounded, and never below zero. Beating a much higher-rated opponent gains more than beating a lower-rated one; losing to a much lower-rated opponent costs more. Draws move ratings by the difference between 0.5 and the expected score.

5.What counts for rank

  • Counts: ranked queue matches against another human player.
  • Does not count: casual matches, custom rooms, bot matches and practice runs. These are excluded in code, not merely filtered out of a display.

6.Matchmaking fairness

The queue searches for an opponent within a rating tolerance that widens the longer you wait, so a short wait gives a close match and a long queue eventually resolves rather than hanging. Queue entries are reserved atomically, so two players cannot be handed to each other twice, and a player can only hold one active ticket per game and mode.

7.Seasons and decay

Ranked play runs in seasons. A season records the period a rating belongs to, and closing a season snapshots the standings. Ratings are not silently decayed while you are inactive — if inactivity handling is introduced later, it will be documented here before it ships.

8.Abandonment

Leaving a ranked match before it ends is recorded as an abandonment for that participant. Repeated abandonment leads to a rank restriction, and the match still resolves for the opponent.

Related:Bot match disclosureFair play & anti-cheat

Competitive ranking rules — ZettaGames